
Instantly restores 100% of max Health when your Health falls to 0.When your Health drops to 15%, release an electroshock that deals damage equal to 20/ 30/ 40/ 50% of the target enemy's max Health.To equip this item, you need 8/ 10/ 12/ 16 Technical Ability.Instantly restores 3/ 6/ 10% Health after you discharge a fully charged weapon with a hit to an enemy.
To equip this item, you need 10/ 12/ 15 Technical Ability.Activate to instantly restore 50/ 60/ 70/ 80/ 90% of max Health.To equip this item, you need 8/ 10/ 13/ 16 Body.Increases Health regen outside of combat by 1/ 2/ 4/ 10/ 50 points per second.To equip this item, you need 6/ 8/ 10/ 12/ 14 Body.Instantly restores 30/ 40/ 50/ 60/ 100% Health when Health drops to 15%.
To equip this item, you need 10/ 12/ 15/ 18 Body. Reduces all cyberware cooldowns by 10/ 20/ 30%. To equip this item, you need 12/ 15/ 18 Body. Instantly restores 10/ 20/ 30/ 40/ 50% Stamina when you defeat an enemy. To equip this item, you need 8/ 10/ 13/ 18 Body. Increases Crit Damage by 6/ 12/ 20/ 30%. To equip this item, you need 6/ 8/ 12/ 16 Intelligence. To equip this item, you need 10 Intelligence. Increases cyberdeck RAM recovery rate by 0.05/ 0.1/ 0.15 unit(s) per second. To equip this item, you need 8/ 10/ 12 Intelligence. Defeating an enemy instantly recovers 1/ 2/ 3/ 4 cyberdeck RAM unit(s). To equip this item, you need 7/ 9/ 12/ 15 Intelligence. Increases damage against drones, mechs and robots by 10/ 20/ 30/ 40/ 50%. To equip this item, you need 8/ 10/ 12/ 14/ 16 Technical Ability. To equip this item, you need 6/ 9/ 15 Intelligence. Instantly restores 2/ 3/ 6/ 10% Health after defeating an enemy. To equip this item, you need 8/ 10/ 14/ 18 Reflexes. Increases your cyberdeck's max RAM units by 1/ 3/ 5. To equip this item, you need 10/ 14/ 18 Intelligence. When your cyberdeck's RAM reaches 2, instantly free 20/ 30% of it. To equip this item, you need 12/ 16 Intelligence. Some cyberware exists in a combination of rarities while others may only exist in a single rarity. Like other items, there is Common, Uncommon, Rare, Epic, Legendary, and Iconic cyberware available for acquisition. The player then installs the cyberware of their choice in different slots in their body: Passive - The cyberware starts working as soon as it is installed and runs continuously in the background. Triggered - Activated as soon as certain framework conditions are met. Active - Must be carried out by the player directly, comparable to weapons. There are three categories here that can be distinguished:
You can get cyberware installed or exchanged at Ripperdocs available in Night City.